Difference between revisions of "LeveledItem Script"

916 bytes added ,  10:49, 31 March 2015
added Notes about how various SKSE functions interact and behave between session and saves/reloads
imported>CraftySentinel
(Added SKSE 1.7.0 functions)
imported>Taleden
(added Notes about how various SKSE functions interact and behave between session and saves/reloads)
 
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== Notes ==
# List entries added via AddForm() do persist through a save and reload, and do not leak to other saves during the same play session.
# Conversely, SetChanceNone() and SetChanceGlobal() '''do not''' persist through a save and reload (so they must be manually restored on each reload), and they '''do''' leak to other saves during the same play session (the same way i.e. SetGoldValue() does).
# If a LeveledItem has a global variable defined for chance none (whether it's via SetChanceGlobal() or in the CK), the numeric chance none is ignored and only the global variable is considered.
# SetChanceNone() does not automatically clear SetChanceGlobal(), so you may have to explicitly call SetChanceGlobal(None) to ensure that a new numeric chance none takes effect.
# Revert() does remove all entries added via AddForm(), but (as of SKSE 1.7.1) '''does not''' revert the chance none (numeric or global)!


[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:Script Objects]]
[[Category:Script Objects]]
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