Location

Location ObjectEdit

Location objects are found in the Object Window under WorldData.

To create a new Location, right-click in the list of Locations in the Object Window and select "new" from the popup. To create a new location based off an existing location, right-click the location you wish to use as a basis and select "duplicate". To delete an existing location, right-click that location and select delete.

Location DialogEdit

 

IDEdit

Editor ID of Location object.

NameEdit

Name of the Location.

Parent LocationEdit

Use the drop down to choose a location to be used as the Parent Location.

World Location Marker RefEdit

Usually, the map marker of the location is used.

World Location RadiusEdit

Usually kept at the default of 0 (zero).

Horse Marker RefEdit

Press the "Select Horse Marker" to select the Horse Marker for the location.

MusicEdit

Unreported Crime FactionEdit

KeywordsEdit

Add or create a new keyword that will be associated with this location by right-clicking in the list and choosing Add or New. In the above example (BleakcoastCaveLocation), the keywords associated with the location are LocSetCave, LocTypeAnimalDen, LocTypeDungeon, LocTypeClearable, LocSetCaveIce.

Location Ref TypesEdit

Lists the Location Ref Types associated with the location. Double-clicking on any of the loc ref types will load up the cell in the Render Window and select the reference that has that location ref type.

CellsEdit

Lists the cells that are tagged with this location. Double-clicking on the IDs in the list will load up that cell in the Render Window.

ActorsEdit

Lists the actors that are tagged with this location. Double-clicking on the IDs in the list will load up that cell and select that actor in the Render Window.

See AlsoEdit

Location Hierarchy