Difference between revisions of "Object Window"

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imported>Darklocq
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===Placing an Item in the World===  
===Placing an Item in the World===  
To place an object in the world, select it, and then drag and drop it into an open [[Render Window]]. You must drag from actual text, as trying to grab empty space will result in the object not being grabbed. The object will appear in the world at the point you let it go, and the Render Window will now be selected so you can place the object correctly. Note, only certain types of objects can be dragged into the world.
To place an object in the world, select it, and then drag and drop it into an open [[Render Window]]. You must drag from actual text, as trying to grab empty space will result in the object not being grabbed. The object will appear in the world at the point you let it go, and the Render Window will now be selected so you can place the object correctly. Note that only certain types of objects can be dragged into the world.


===The Object Count===  
===The Object Count===  
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:<LI>With your mod still selected, click on the "Details..." button. A "File Details" window will pop-up : this lists all the modifications of your mod.
:<LI>With your mod still selected, click on the "Details..." button. A "File Details" window will pop-up : this lists all the modifications of your mod.
:<LI>Expand the window to the right so that you see more columns. On the left of the "Offset" column, a hidden column can be noticed because of 2 vertical little bars : expand the rightmost of these 2 vertical bars so as to expose the "Form ID" column. Click on the column label ("Form ID") so as to sort them out.
:<LI>Expand the window to the right so that you see more columns. On the left of the "Offset" column, a hidden column can be noticed because of 2 vertical little bars : expand the rightmost of these 2 vertical bars so as to expose the "Form ID" column. Click on the column label ("Form ID") so as to sort them out.
:<LI>Look for any object that should NOT be listed and that you know you didn't want to modify : for each one of them, select then press the "Delete" keyboard key so that the specific modification is marked to not get loaded. A "|" will then appear in the "Ignore" column for all of these objects you've "deleted". '''Be very careful here''', since a modification you do on an object can cascade to some other database reference. e.g. if you modify objects in a cell, that cell will also be marked as "modded" (appearing in the Data list), thus you wouldn't want to delete (mark for not loading) that cell reference...
:<LI>Look for any object that should NOT be listed and that you know you didn't want to modify : for each one of them, select then press the "Delete" keyboard key so that the specific modification is marked to not get loaded. A "I" will then appear in the "Ignore" column for all of these objects you've "deleted" in that window. '''Be very careful here''', since a modification you do on an object can cascade to some other database reference. e.g. if you modify objects in a cell, that cell will also be marked as "modded" (appearing in the Data list), thus you wouldn't want to delete (mark for not loading) that cell reference...
:<LI>When you have finished selecting/deleting those objects that shouldn't get modded, click "Close", then on the Data window click "Ok"
:<LI>When you have finished selecting/deleting those objects that shouldn't get "modded", click "Close", then on the Data window click "Ok"
:<LI>After the mod has been loaded, click the save button and exit : mod cleaning completed.
:<LI>After the mod has been loaded, click the save button and exit : mod cleaning completed.


Even more efficiently in regards to deleted vanilla objects:
Even more efficiently in regards to deleted "vanilla" objects (or deleted objects from an ESM dependency):
:<LI>After clicking the "Details..." button on the Data window, click on the column label "Deleted" (second column from left) : this will show all the deleted objects from the original game (with a "|" symbol).
:<LI>After clicking the "Details..." button on the Data window, click on the column label "Deleted" (second column from left) : this will show all the deleted objects from the original game or specific ESM dependency (with a "D" symbol).
:<LI>Since there shouldn't be any vanilla object deleted, simply select each one of them and press your keyboard's "Delete" key (which will tag the corresponding mod to be ignored, putting a "|" flag symbol in the "Ignored" column).
:<LI>Since there shouldn't be any vanilla object deleted, simply select each one of them and press your keyboard's "Delete" key (which will tag the corresponding modification to be ignored, putting a "I" flag symbol in the "Ignored" column).
:<LI>Then Click "Close", then "Ok" on the Data Window, then save the mod after it's been loaded and close the CK : cleanup completed.
:<LI>Then Click "Close", then "Ok" on the Data Window, then save the mod after it's been loaded and close the CK : cleanup completed.
[[Category: Editor Interface]]
[[Category: Editor Interface]]
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