Difference between revisions of "OnAnimationEvent - Form"

210 bytes added ,  08:19, 20 November 2012
→‎Notes: Slight update to info RE: valid animation events.
imported>Fg109
imported>Antares
(→‎Notes: Slight update to info RE: valid animation events.)
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*This event is '''not''' relayed to any aliases or magic effects attached to the form.
*This event is '''not''' relayed to any aliases or magic effects attached to the form.
*This event '''is''' relayed to other scripts attached to the same object.  eg. On a quest form with 2 main quest scripts and a fragment script,  an update event registered by one will be received by all three.
*This event '''is''' relayed to other scripts attached to the same object.  eg. On a quest form with 2 main quest scripts and a fragment script,  an update event registered by one will be received by all three.
*The game will allow you to register ANY animation event, valid or invalid. Though they may register successfully not all of them will necessarily generate events. See the discussion page for more information.


== See Also ==
== See Also ==
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