OnClose - ObjectReference
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Member of: ObjectReference Script
Event called when the object has finished closing. (Like a door that has finished animating shut, but not a book that has finished closing.)
Syntax[edit | edit source]
Event OnClose(ObjectReference akActionRef)
Parameters[edit | edit source]
- akActionRef: The reference that caused us to close.
Examples[edit | edit source]
Event OnClose(ObjectReference akActionRef)
if (akActionRef == Game.GetPlayer())
Debug.Trace("We were closed by the player")
else
Debug.Trace("Someone (or something) else closed us")
endIf
endEvent