OnEquipped - ObjectReference
Revision as of 14:06, 2 February 2017 by imported>Shirakami (→Notes: added some information about the event and when it doesnt fire. see the discussion page for more information)
Member of: ObjectReference Script
Event called when the object reference has been equipped by an actor.
Syntax[edit | edit source]
Event OnEquipped(Actor akActor)
Parameters[edit | edit source]
- akActor: The actor that equipped this object.
Examples[edit | edit source]
Event OnEquipped(Actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("We were equipped by the player!")
endIf
endEvent
Notes[edit | edit source]
- When an object is equipped it is inside a container, which means that you cannot call Member Functions on it. (Unless it is a persistent reference)
- This event wont always fire. If the item is being equipped normally through the Inventory it works as intended. If it equipped through the console or papyrus calls instead, the event will not fire.