Difference between revisions of "OnHit - ObjectReference"
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== | == Notes == | ||
akSource and akProjectile can be None under various circumstances: | akSource and akProjectile can be None under various circumstances: | ||
*If specifying akSource, for example as a Weapon, akSource must be ''cast'' to the form that corresponds to the type. For instance, if(akSource ''as'' Weapon)...akSource = Weapon will yield a compiler error. | *If specifying akSource, for example as a Weapon, akSource must be ''cast'' to the form that corresponds to the type. For instance, if(akSource ''as'' Weapon)...akSource = Weapon will yield a compiler error. |