Difference between revisions of "OnHit - ObjectReference"
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imported>Thingy Person |
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**akSource can be None if hit by a bash attack from a carried light object (e.g., a torch) | **akSource can be None if hit by a bash attack from a carried light object (e.g., a torch) | ||
**akProjectile can be None if hit by a melee attack. | **akProjectile can be None if hit by a melee attack. | ||
***In fact, at least in SE, akProjectile appears to ''always'' be None if the reference is an Actor, although it does work as expected for some other types, such as Activators. | |||
*This reference is ''not'' an [[Actor Script|Actor]]: | *This reference is ''not'' an [[Actor Script|Actor]]: | ||
**akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon (for example, a magic spell with a projectile component). | **akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon (for example, a magic spell with a projectile component). |