Difference between revisions of "OnItemAdded - ObjectReference"

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imported>Tunaisafish
m (→‎Notes: native function -> Member function)
imported>SLiesegang
Line 23: Line 23:
     Debug.Trace("I picked up " + aiItemCount + "x " + akBaseItem + " from the world")
     Debug.Trace("I picked up " + aiItemCount + "x " + akBaseItem + " from the world")
   elseif akSourceContainer == Game.GetPlayer()
   elseif akSourceContainer == Game.GetPlayer()
     Debug.Trace("The player game me " + aiItemCount + "x " + akBaseItem)
     Debug.Trace("The player gave me " + aiItemCount + "x " + akBaseItem)
   else
   else
     Debug.Trace("I got " + aiItemCount + "x " + akBaseItem + " from another container")
     Debug.Trace("I got " + aiItemCount + "x " + akBaseItem + " from another container")

Revision as of 19:51, 29 July 2012

Member of: ObjectReference Script

Event received when an item is inserted into this object's container.

Syntax

Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)

Parameters

  • akBaseItem: The base object for the item that was added to this container.
  • aiItemCount: The number of items added to this container.
  • akItemReference: The specific reference added to the container, if any. Will be None if a non-persistant object is added.
  • akSourceContainer: The container that the object(s) came from. If None, then the object came from the world.

Examples

Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
  if !akSourceContainer
    Debug.Trace("I picked up " + aiItemCount + "x " + akBaseItem + " from the world")
  elseif akSourceContainer == Game.GetPlayer()
    Debug.Trace("The player gave me " + aiItemCount + "x " + akBaseItem)
  else
    Debug.Trace("I got " + aiItemCount + "x " + akBaseItem + " from another container")
  endIf
endEvent

Notes

  • Once an object has been added to a container it is no longer valid to call member functions on it. Member functions on akItemReference (which is often None) will most likely fail to run with an error.
  • If you only care about certain kinds of objects, you should also use AddInventoryEventFilter to filter out any events for things you aren't interested in.

See Also