Difference between revisions of "OnObjectUnequipped - Actor"
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== Notes == | |||
*An [[OnObjectUnequipped - Actor|OnObjectUnequipped()]] event will always get sent before [[OnObjectEquipped - Actor|OnObjectEquipped()]] when equipping an item to an occupied equipment slot. | |||
**The OnObjectEquipped() event does not wait for the OnObjectUnequipped() event to complete before starting. Adding the Utility.Wait(n) function at the beginning of the OnObjectEquipped() event script can help ensure it waits for the first event to finish. | |||
== See Also == | == See Also == |