OnPlayerFastTravelEnd - Actor

Member of: Actor Script (Requires SSE 1.5.3)

Event sent to the player when the player has finished fast traveling. If this event is handled in a script that's not on the player, the event will never be hit.

SyntaxEdit

Event OnPlayerFastTravelEnd(float afTravelGameTimeHours)

ParametersEdit

  • afTravelGameTimeHours: How long the player was traveling, in in-game hours

ExamplesEdit

Event OnPlayerFastTravelEnd(float afTravelGameTimeHours)
  if (afTravelGameTimeHours > 24.0)
    Debug.Trace("Player traveled for an entire day...")
  endIf
endEvent

See AlsoEdit