OnStoryAddToPlayer - Quest

Revision as of 16:11, 17 November 2011 by imported>Henning
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Member of: Quest Script

Event called when this quest is started via an add to player story manager event.

SyntaxEdit

Event OnStoryAddToPlayer(ObjectReference akOwner, ObjectReference akContainer, Location akLocation, Form akItemBase, \
  int aiAcquireType)

ParametersEdit

  • akOwner: The ObjectReference that owned the object.
  • akContainer: The ObjectReference that contained the object.
  • akLocation: The Location where it happened.
  • akItemBase: The base object of the item that was added to the player's inventory.
  • aiAcquireType: The type of acquire that was performed. Will be one of the following:
    • 0: None
    • 1: Steal
    • 2: Buy
    • 3: Pick-pocket
    • 4: Pick up
    • 5: Container
    • 6: Dead body

ExamplesEdit

Event OnStoryAddToPlayer(ObjectReference akOwner, ObjectReference akContainer, Location akLocation, Form akItemBase, \
  int aiAcquireType)
  if aiAcquireType == 6 ; Dead body
    Debug.Trace("The player just looted a " + akItemBase + " from a dead body")
  endIf
endEvent

See AlsoEdit