OnStoryDialogue - Quest

Member of: Quest Script

Event called when this quest is started via a dialogue story manager event.

SyntaxEdit

Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)

ParametersEdit

ExamplesEdit

Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
  Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent

NoteEdit

  • This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target.

See AlsoEdit