OnStoryDialogue - Quest

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Revision as of 18:05, 29 June 2016 by imported>Svarr (→‎See Also: added link to Actor Dialogue Event section of Category:Scenes)
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Member of: Quest Script

Event called when this quest is started via a dialogue story manager event.

Syntax[edit | edit source]

Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)

Parameters[edit | edit source]

Examples[edit | edit source]

Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
  Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent

Note[edit | edit source]

  • This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target.

See Also[edit | edit source]