Difference between revisions of "OnTriggerLeave - ObjectReference"

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imported>Terra Nova2
imported>Terra Nova2
m (→‎Notes: typos)
 
Line 27: Line 27:
Int InTrigger = 0
Int InTrigger = 0


Event OnTriggerEnter(ObjectReference akTrifferRef)
Event OnTriggerEnter(ObjectReference akTriggerRef)
if (InTrigger == 0)
if (InTrigger == 0)
if akTrifferRef == Game.GetPlayer()
if akTriggerRef == Game.GetPlayer()
InTrigger += 1
InTrigger += 1
debug.notification("Entered Trigger")
debug.notification("Entered Trigger")

Latest revision as of 18:25, 2 December 2014

Member of: ObjectReference Script (Papyrus)

Event called when the object reference is a trigger volume and has been left.

Syntax[edit | edit source]

Event OnTriggerLeave(ObjectReference akActionRef)

Parameters[edit | edit source]

Examples[edit | edit source]

Event OnTriggerLeave(ObjectReference akActionRef)
  Debug.Trace(akActionRef + " just left us!")
EndEvent

Notes[edit | edit source]

  • This event can be received out of order with OnTriggerEnter, so it's ideal to keep a count instead of a simple true/false value for when things are inside the trigger.
Int InTrigger = 0

Event OnTriggerEnter(ObjectReference akTriggerRef)
	if (InTrigger == 0)
		if akTriggerRef == Game.GetPlayer()
			InTrigger += 1
			debug.notification("Entered Trigger")
		endif
	endif
EndEvent

Event OnTriggerLeave(ObjectReference akTriggerRef)
	if (InTrigger > 0)
		if akTriggerRef == Game.GetPlayer()
			InTrigger -= 1
			debug.notification("Leaving Trigger")
		endif
	endif
EndEvent

See Also[edit | edit source]