OnUnequipped - ObjectReference

Revision as of 17:47, 13 April 2010 by imported>Jlundin (Created page with 'Category:Scripting Category:Papyrus Category:Events '''Member of:''' ObjectReference Script Event called when the object reference has been unequipped by an acto…')
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Member of: ObjectReference Script

Event called when the object reference has been unequipped by an actor.

Syntax

Event OnUnequipped(Actor akActor)

Parameters

  • akActor: The actor that unequipped this object.

Notes

When an object is unequipped it may still be inside a container, which means that you cannot call native functions on it.

Examples

Event OnUnequipped(Actor akActor)
  if akActor == Game.GetPlayer()
    Debug.Trace("We were unequipped from the player!")
  endIf
endEvent

See Also