OnUnequipped - ObjectReference

Member of: ObjectReference Script

Event called when the object reference has been unequipped by an actor.

SyntaxEdit

Event OnUnequipped(Actor akActor)

ParametersEdit

  • akActor: The actor that unequipped this object.

NotesEdit

When an object is unequipped it may still be inside a container, which means that you cannot call Member Functions on it.

ExamplesEdit

Event OnUnequipped(Actor akActor)
  if akActor == Game.GetPlayer()
    Debug.Trace("We were unequipped from the player!")
  endIf
endEvent

See AlsoEdit