Difference between revisions of "Perk Entry Point"

579 bytes added ,  23:27, 9 July 2013
no edit summary
imported>Fg109
m (added details to "Activate")
imported>CraftySentinel
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**** '''akActor''': the actor that did the activation (perk owner).
**** '''akActor''': the actor that did the activation (perk owner).
* Add Leveled List On Death
* Add Leveled List On Death
** '''Add Leveled List''': The specified [[LeveledItem]] list to add to the target upon death.
* Adjust Book Skill Points - Not Used?
* Adjust Book Skill Points - Not Used?
* Adjust Limb Damage - Not Used
* Adjust Limb Damage - Not Used
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* Apply Combat Hit Spell
* Apply Combat Hit Spell
** Applies a spell to the target when the perk owner successfully hits him/her
** Applies a spell to the target when the perk owner successfully hits him/her
*** Note: A combat hit is considered a hit with a melee weapon, therefore hand to hand, Magic and Archery will not cause this perk to activate.
* Apply Reanimate Spell
* Apply Reanimate Spell
* Apply Sneaking Spell
* Apply Sneaking Spell
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* Can Pickpocket Equipped Item
* Can Pickpocket Equipped Item
* Filter Activation
* Filter Activation
** Can be used to prevent (or enable) the perk owner, activating (or in the players case not receiving a activate prompt as well.) the targeted object.
* Get Max Carry Weight
* Get Max Carry Weight
* Get Should Attack
* Get Should Attack
Line 104: Line 107:
* Purify Alchemy Ingredients
* Purify Alchemy Ingredients
* Set Activate Label
* Set Activate Label
** Sets the Activation Label of the looked at object to the specified text field when looked at by the player(If of course the player is the perk owner if not this appears to do nothing.)
* Set Boolean Graph Variable
* Set Boolean Graph Variable
* Set Lockpick Starting Arc
* Set Lockpick Starting Arc