Difference between revisions of "Perk Entry Point"

1,491 bytes added ,  19:46, 23 August 2013
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imported>CraftySentinel
imported>Egocarib
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* Make Lockpicks Unbreakable
* Make Lockpicks Unbreakable
* Mod # Applied Enchantments Allowed
* Mod # Applied Enchantments Allowed
** Affects number of enchantments that can be simultaneously applied to a single item.
* Mod Armor Weight
* Mod Armor Weight
* Mod Attack Damage
* Mod Attack Damage
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* Mod Favor Points
* Mod Favor Points
* Mod Incoming Damage
* Mod Incoming Damage
** Adjusts the amount of damage taken by the perk owner.
** Adjusts the amount of ''physical'' damage taken by the perk owner.
* Mod Incoming Spell Duration
* Mod Incoming Spell Duration
** Adjusts the duration of the spells applied to the perk owner.
** Adjusts the duration of spells and spell-like effects applied to the perk owner.
* Mod Incoming Spell Magnitude
* Mod Incoming Spell Magnitude
** Adjusts the magnitude of the spells applied to the perk owner.
** Adjusts the magnitude of magic effects applied to the perk owner. (spells, shouts, weapon enchantments, etc.)
* Mod Incoming Stagger
* Mod Incoming Stagger
** Modifies the amount of stagger sustained by the perk owner when hit.
* Mod Percent Blocked
* Mod Percent Blocked
* Mod Player Intimidation
* Mod Player Intimidation
* Mod Player Reputation
* Mod Player Reputation
* Mod Poison Dose Count
* Mod Poison Dose Count
** Adjusts the number of times a poisoned weapon will apply its poison on hit before the poison wears off.
* Mod Power Attack Damage
* Mod Power Attack Damage
* Mod Power Attack Stamina
* Mod Power Attack Stamina
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* Mod Shout OK
* Mod Shout OK
* Mod Soul Gem Enchanting
* Mod Soul Gem Enchanting
** Adjusts soul gem energy during enchantment, affecting the amount of ''charges'' granted to weapon enchantments. No influence on armor enchantments.
* Mod Soul Gem Recharge
* Mod Soul Gem Recharge
** Adjusts the amount of energy soul gems provide when used to recharge a weapon's depleted enchantment.
* Mod Spell Casting Sound Event
* Mod Spell Casting Sound Event
* Mod Spell Cost
* Mod Spell Cost
** Affects casting cost of spells. (This probably also affects skill gain rates as a result.)
* Mod Spell Duration
* Mod Spell Duration
* Mod Spell Magnitude
* Mod Spell Magnitude
* Mod Target Damage Resistance
* Mod Target Damage Resistance
* Mod Target Stagger
* Mod Target Stagger
** Adjusts the amount of stagger targets suffer when hit by this perk owner.
* Modify Addiction Chance
* Modify Addiction Chance
* Modify Addiction Duration
* Modify Addiction Duration
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* Modify Detection Sneak Skill
* Modify Detection Sneak Skill
* Modify Enchantment Power
* Modify Enchantment Power
** Affects the magnitude of enchantments applied to an item by the perk owner.
* Modify Enemy Critical Hit Chance
* Modify Enemy Critical Hit Chance
* Modify Falling Damage
* Modify Falling Damage
* Modify Ingredients Harvested
* Modify Ingredients Harvested
** Affects the number of ingredients obtained from harvesting a single plant.
* Modify Initial Ingredient Effects Learned
* Modify Initial Ingredient Effects Learned
** ...when eating an ingredient.
* Modify Lockpick Level Allowed
* Modify Lockpick Level Allowed
* Modify Lockpick Sweet Spot
* Modify Lockpick Sweet Spot
** Affects the size of the area that a lockpick must be within in order to move the lock mechanism.
* Modify Lockpicking Crime Chance
* Modify Lockpicking Crime Chance
* Modify Lockpicking Key Reward Chance
* Modify Lockpicking Key Reward Chance
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* Modify Positive Chem Duration
* Modify Positive Chem Duration
* Modify Potions Created
* Modify Potions Created
** Affects the number of potions generated when combining a single set of ingredients.
* Modify Recover Arrow Chance
* Modify Recover Arrow Chance
* Modify Recovered Health
* Modify Recovered Health
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* Modify Skill Use
* Modify Skill Use
* Modify Sneak Attack Mult
* Modify Sneak Attack Mult
** Adjusts damage multiplier applied to a successful sneak attack.
* Modify Soul Pct Captured To Weapon
* Modify Soul Pct Captured To Weapon
** Determines the percentage of the target's soul that will be applied to recharge an enchanted weapon when that weapon makes a killing blow on the target. Pct is calculated based on the default soul size of the target (i.e. the size soul gem it would fill if soul trapped).
* Modify Spell Range (Target Loc.)
* Modify Spell Range (Target Loc.)
* Modify Telekinesis Damage
* Modify Telekinesis Damage
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