Perk Entry Point

Revision as of 23:27, 9 July 2013 by imported>CraftySentinel

A list of all the perk entry points.

Perk Entry Points

  • Activate
    • Adds a new choice to show in addition to the normal activation prompt
      • Button Label: The button text for the new choice.
      • Run Immediately: If checked, there is no selection menu. This is run in addition to the default activation.
      • Replace Default: This is run in place of the default activation.
      • Apply Spell: The contact spell to apply to the target.
      • Script fragment has parameters:
        • akTargetRef: the object reference that was activated.
        • akActor: the actor that did the activation (perk owner).
  • Add Leveled List On Death
    • Add Leveled List: The specified LeveledItem list to add to the target upon death.
  • Adjust Book Skill Points - Not Used?
  • Adjust Limb Damage - Not Used
  • Apply Bashing Spell
    • Applies a spell to the target when the perk owner successfully bashes him/her
  • Apply Combat Hit Spell
    • Applies a spell to the target when the perk owner successfully hits him/her
      • Note: A combat hit is considered a hit with a melee weapon, therefore hand to hand, Magic and Archery will not cause this perk to activate.
  • Apply Reanimate Spell
  • Apply Sneaking Spell
    • Applies a spell to the owner while sneaking. Beothia's Ebony Mail is a good example of this.
  • Apply Weapon Swing Spell
    • The target appears to gain a perk with 'Apply Combat Hit Spell' using the specified spell.
  • Calculate Mine Explode Chance
  • Calculate My Critical Hit Chance
  • Calculate My Critical Hit Damage
  • Calculate Weapon Damage
  • Can Dual Cast Spell
  • Can Pickpocket Equipped Item
  • Filter Activation
    • Can be used to prevent (or enable) the perk owner, activating (or in the players case not receiving a activate prompt as well.) the targeted object.
  • Get Max Carry Weight
  • Get Should Attack
  • Ignore Broken Lock
  • Ignore Running During Detection
  • Make Lockpicks Unbreakable
  • Mod # Applied Enchantments Allowed
  • Mod Armor Weight
  • Mod Attack Damage
  • Mod Bashing Damage
  • Mod Bribe Amount
  • Mod Detection Light
  • Mod Detection Movement
  • Mod Favor Points
  • Mod Incoming Damage
    • Adjusts the amount of damage taken by the perk owner.
  • Mod Incoming Spell Duration
    • Adjusts the duration of the spells applied to the perk owner.
  • Mod Incoming Spell Magnitude
    • Adjusts the magnitude of the spells applied to the perk owner.
  • Mod Incoming Stagger
  • Mod Percent Blocked
  • Mod Player Intimidation
  • Mod Player Reputation
  • Mod Poison Dose Count
  • Mod Power Attack Damage
  • Mod Power Attack Stamina
  • Mod Secondary Value Weight
  • Mod Shield Deflect Arrows
  • Mod Shout OK
  • Mod Soul Gem Enchanting
  • Mod Soul Gem Recharge
  • Mod Spell Casting Sound Event
  • Mod Spell Cost
  • Mod Spell Duration
  • Mod Spell Magnitude
  • Mod Target Damage Resistance
  • Mod Target Stagger
  • Modify Addiction Chance
  • Modify Addiction Duration
  • Modify Alchemy Effectiveness
  • Modify Armor Rating
  • Modify Bow Zoom
  • Modify Buy Prices
  • Modify Commanded Actor Limit
  • Modify Detection Sneak Skill
  • Modify Enchantment Power
  • Modify Enemy Critical Hit Chance
  • Modify Falling Damage
  • Modify Ingredients Harvested
  • Modify Initial Ingredient Effects Learned
  • Modify Lockpick Level Allowed
  • Modify Lockpick Sweet Spot
  • Modify Lockpicking Crime Chance
  • Modify Lockpicking Key Reward Chance
  • Modify Max Placeable Mines
  • Modify Max Pickpocket Chance
  • Modify Player Magic Slowdown
  • Modify Positive Chem Duration
  • Modify Potions Created
  • Modify Recover Arrow Chance
  • Modify Recovered Health
  • Modify Sell Prices
  • Modify Skill Use
  • Modify Sneak Attack Mult
  • Modify Soul Pct Captured To Weapon
  • Modify Spell Range (Target Loc.)
  • Modify Telekinesis Damage
  • Modify Telekinesis Damage Mult
  • Modify Telekinesis Distance
  • Modify Tempering Health
  • Modify Ward Magicka Absorption Pct
  • Purify Alchemy Ingredients
  • Set Activate Label
    • Sets the Activation Label of the looked at object to the specified text field when looked at by the player(If of course the player is the perk owner if not this appears to do nothing.)
  • Set Boolean Graph Variable
  • Set Lockpick Starting Arc
  • Set Progression Picking
  • Set Sweep Attack
  • Should Apply Placed Item