Difference between revisions of "PlaceAtMe - ObjectReference"

No change in size ,  03:04, 9 December 2023
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(Note bug in the engine that must be worked around when using PlaceAtMe for certain objects)
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Objects created through runtime scripting are not hooked up to physics events like [[OnTriggerEnter - ObjectReference|OnTriggerEnter]] until the cell reloads if the object's base form does not already exist in the cell on cell load. [https://forums.nexusmods.com/topic/13458233-physics-events-not-enabled-for-spawned-objects-until-cell-reload/] This can be worked around by calling [[Enable - ObjectReference|Enable]] on the object, which will immediately update the engine. Since non-physics events like [[OnInit]] function correctly, this can easily be rectified by calling [[Enable - ObjectReference|Enable]] in [[OnInit]] on the spawned object.
Objects created through runtime scripting are not hooked up to physics events like [[OnTriggerEnter - ObjectReference|OnTriggerEnter]] until the cell reloads if the object's base form does not already exist in the cell on cell load. [https://forums.nexusmods.com/topic/13458233-physics-events-not-enabled-for-spawned-objects-until-cell-reload/] This can be worked around by calling [[Disable]] and then [[Enable - ObjectReference|Enable]] on the object, which will immediately update the engine. Since non-physics events like [[OnInit]] function correctly, this can easily be rectified by re-enabling the object in [[OnInit]] on the spawned object.
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