Difference between revisions of "Quest Alias Tab"

63 bytes added ,  00:29, 25 March 2012
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imported>Hellcat5
imported>RedwoodElf
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;Unique Actor: Pick a Unique actor to fill the alias. Note that this will only work if the specified actor's reference has been assigned a Persist Location. (see [[Object Reference]])
;Unique Actor: Pick a Unique actor to fill the alias. Note that this will only work if the specified actor's reference has been assigned a Persist Location. (see [[Object Reference]])
;Location Alias Reference: Pick a Location Alias from this quest (must be higher in the list than this alias), and pick a [[Location Ref Type]]. When the quest starts, the Story Manager will attempt to find a matching loc ref type from that location to fill this alias.
;Location Alias Reference: Pick a Location Alias from this quest (must be higher in the list than this alias), and pick a [[Location Ref Type]]. When the quest starts, the Story Manager will attempt to find a matching loc ref type from that location to fill this alias.
;External Alias Reference: Select another Quest, and then a Reference Alias from that quest. When this quest starts, it will fill this alias with whatever is currently in the selected alias. (If the selected quest isn't running, or the selected alias is empty, this alias will fail to fill.)
;External Alias Reference: Select another Quest, and then a Reference Alias from that quest. When this quest starts, it will fill this alias with whatever is currently in the selected alias.  
{{WarningBox|If the selected quest isn't running, or the selected alias is empty, or if the alias reference is inside a container, this alias will fail to fill.}}
;Create Reference to Object: When the quest starts, a reference will be created using the selected base object. The new reference can either be placed at the same location as another Reference Alias (usually a marker), or in the inventory of another Reference Alias (which must be a container of some kind).
;Create Reference to Object: When the quest starts, a reference will be created using the selected base object. The new reference can either be placed at the same location as another Reference Alias (usually a marker), or in the inventory of another Reference Alias (which must be a container of some kind).
;Find Matching Reference: This option allows the Story Manager to find a reference from anywhere in the world (but only persistent references, or Unique actors, can be found this way outside the loaded area). The "Match Conditions" are used by the Story Manager to filter the potential choices. The optional checkboxes are as follows:
;Find Matching Reference: This option allows the Story Manager to find a reference from anywhere in the world (but only persistent references, or Unique actors, can be found this way outside the loaded area). The "Match Conditions" are used by the Story Manager to filter the potential choices. The optional checkboxes are as follows:
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