Difference between revisions of "Quest Alias Tab"

24 bytes added ,  20:07, 30 December 2018
→‎Fill Type:: Updated info on Specific Reference persistence
imported>Lisselli
m (→‎Fill Type:: victim and/or killer can also fill an alias via External Alias.)
imported>XJDHDR
(→‎Fill Type:: Updated info on Specific Reference persistence)
Line 57: Line 57:
There are 6 ways that an alias can be filled during the process of starting the quest.
There are 6 ways that an alias can be filled during the process of starting the quest.
;Specific Reference: A specific reference is assigned to this alias. {{WarningBox|
;Specific Reference: A specific reference is assigned to this alias. {{WarningBox|
Note that this makes that reference '''permanently''' persistent (always loaded in memory), even when this quest is not running. This can eventually cause performance issues, particularly with actors.}}
Note that this will potentially make that reference '''permanently''' persistent (always loaded in memory), even when this quest is not running (see [https://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/]. This can eventually cause performance issues, particularly with actors.}}
*Contrary to the above, all aliases are persistent for as long as the quest is running.
;Unique Actor: Pick a Unique actor to fill the alias. Note that this will only work if the specified actor's reference has been assigned a Persist Location. (see [[Object Reference]])
;Unique Actor: Pick a Unique actor to fill the alias. Note that this will only work if the specified actor's reference has been assigned a Persist Location. (see [[Object Reference]])
;Location Alias Reference: Pick a Location Alias from this quest (must be higher in the list than this alias), and pick a [[Location Ref Type]]. When the quest starts, the Story Manager will attempt to find a matching loc ref type from that location to fill this alias.
;Location Alias Reference: Pick a Location Alias from this quest (must be higher in the list than this alias), and pick a [[Location Ref Type]]. When the quest starts, the Story Manager will attempt to find a matching loc ref type from that location to fill this alias.
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