Difference between revisions of "Quest Alias Tab"

6 bytes added ,  20:06, 6 July 2015
m
fixed a formatting consistency issue
imported>Egocarib
imported>Bug64
m (fixed a formatting consistency issue)
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===Alias Data:===
===Alias Data:===
*'''Scripts''': Select scripts to run on the alias. These must extend [[ReferenceAlias_Script|ReferenceAlias]] script type in order to work properly.
*'''Scripts''': Select scripts to run on the alias. These must extend [[ReferenceAlias_Script|ReferenceAlias]] script type in order to work properly.
* Factions: The aliased reference will be considered a member of the specified factions while in the alias. When the alias is cleared, the faction data will be removed from the base actor as well if that data is present.
* '''Factions''': The aliased reference will be considered a member of the specified factions while in the alias. When the alias is cleared, the faction data will be removed from the base actor as well if that data is present.
* '''Spells''': The specified spells will be added to the reference that fills the alias, and removed when the reference leaves the alias. Note that rightclicking and using the Add menu in this box will allow you to add only Shouts, but if you wish to add other kinds of spell, you can drag them into this box from the Object Window.
* '''Spells''': The specified spells will be added to the reference that fills the alias, and removed when the reference leaves the alias. Note that rightclicking and using the Add menu in this box will allow you to add only Shouts, but if you wish to add other kinds of spell, you can drag them into this box from the Object Window.
* '''Keywords''': The aliased reference will be considered to have the specified keywords while in the alias.
* '''Keywords''': The aliased reference will be considered to have the specified keywords while in the alias.
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