Difference between revisions of "Region"

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=Region Object=
=Region Object=
A '''Region''' is a [[Form|form]] that holds data for collections of [[Cell|cells]] in a [[worldspace]]. In contrast to [[Location|locations]], regions are meant to be "painted" across large exterior areas. They are manipulated through the Region Editor, found by clicking "Regions..." under the World menu.
A '''Region''' is a [[Form|form]] that holds data for collections of [[Cell|cells]] in a [[World Space|worldspace]]. In contrast to [[Location|locations]], regions are meant to be "painted" across large exterior areas. They are manipulated through the Region Editor, found by clicking "Regions..." under the World menu.
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Regions are only available in worlspaces, and one worldspace only (some regions, such as those that hold audio data, are available in all worldspaces). Only the region data is stored in the region (REGN) object; the region's area of effect is stored in each individual cell, in the form of a list of regions it is a part of. As a result, painting a new region will add cell edits for the entire affected area to your mod, which has implications for compatibility when done on a vanilla worldspace. Firstly, your mod will override cell data (but not references within the cell) from earlier-loading mods, such as [[Location|locations]] and custom region membership, which may break that mod's functionality (Hearthfire in particular is affected by this). Secondly, later-loading mods with cell edits will override that cell's membership of your region, causing it to lose effect in that cell and leaving a gap in your region (which may or may not leave the game unstable). On a different note, despite the way region membership is stored in cells, it is the exact shape of the region as drawn in the Region Preview Window that will decide its actual area of effect.
Regions are only available in worlspaces, and one worldspace only (some regions, such as those that hold audio data, are available in all worldspaces). Only the region data is stored in the region (REGN) object; the region's area of effect is stored in each individual cell, in the form of a list of regions it is a part of. As a result, painting a new region will add cell edits for the entire affected area to your mod, which has implications for compatibility when done on a vanilla worldspace. Firstly, your mod will override cell data (but not references within the cell) from earlier-loading mods, such as [[Location|locations]] and custom region membership, which may break that mod's functionality (Hearthfire in particular is affected by this). Secondly, later-loading mods with cell edits will override that cell's membership of your region, causing it to lose effect in that cell and leaving a gap in your region (which may or may not leave the game unstable). On a different note, despite the way region membership is stored in cells, it is the exact shape of the region as drawn in the Region Preview Window that will decide its actual area of effect.
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=Region Preview Window=
=Region Preview Window=
=See Also=
*[[Glossary#Regions]]