Difference between revisions of "RemoteCast - Spell"

133 bytes added ,  10:16, 2 June 2023
m
→‎Notes: Added link to the mod which addresses the issue concerning Dual Casting.
m (→‎Notes: Added link to the mod which addresses the issue concerning Dual Casting.)
 
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*Using this function will invalidate (cause it to return 0/false when it should return 1/true) any ongoing '''isDualCasting''' checks on akSource.
*Using this function will invalidate (cause it to return 0/false when it should return 1/true) any ongoing '''isDualCasting''' checks on akSource.
**'''isDualCasting''' will continue to return false until akSource stops dual casting.
**'''isDualCasting''' will continue to return false until akSource stops dual casting.
**There is now a fix for above issue found there: [https://www.nexusmods.com/skyrimspecialedition/mods/92454 Po3's Dual Casting Fix]
*While spells will scale with and assign blame to akBlameActor, akSource is considered the 'owner' of the spell, and as such, projectiles will collide with akBlameActor, and '''Summon Creature''' archetype effects will create an instance of the summoned actor for akSource.
*While spells will scale with and assign blame to akBlameActor, akSource is considered the 'owner' of the spell, and as such, projectiles will collide with akBlameActor, and '''Summon Creature''' archetype effects will create an instance of the summoned actor for akSource.


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