Difference between revisions of "SKSE Wish List"
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imported>DavidJCobb (→StringUtils: Removed function that already exists because I am a dunce and didn't check for it first) |
imported>Darkitow |
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*'''GetEquippedAmmo''' - Checks to see what ammo the actor has equipped for a bow or crossbow. Aim of function is to be used as an object reference. | *'''GetEquippedAmmo''' - Checks to see what ammo the actor has equipped for a bow or crossbow. Aim of function is to be used as an object reference. | ||
*'''IsAmmoEquipped''' - Checks if the actor has equipped an ammunition of some sort for a projectile weapon. | *'''IsAmmoEquipped''' - Checks if the actor has equipped an ammunition of some sort for a projectile weapon. | ||
*'''CanPathTo''' - Checks if the actor can build a path to the desired destination. Similarily to how [[PathToReference - Actor]] returns false in case | |||
it isn't able, but without actually making the actor go anywhere. | |||
==Aliases== | ==Aliases== | ||
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===Game=== | ===Game=== | ||
*'''GetFavorites''' - A means to iterate through favorited items/spells. Return specific ObjectReference rather than Form when possible. Return either as an array or with GenNum../GetNth.. iteration pattern. | *'''GetFavorites''' - A means to iterate through favorited items/spells. Return specific ObjectReference rather than Form when possible. Return either as an array or with GenNum../GetNth.. iteration pattern. | ||
*'''IsLoading''' - Return true when the game is going through a loading screen. Essentially, a Papyrus version of [[IsPlayerMovingIntoNewSpace]] that can be used in any other places than package fragments. | |||
===Math=== | ===Math=== |