Difference between revisions of "SKSE Wish List"

424 bytes added ,  19:12, 12 February 2015
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imported>DavidJCobb
(→‎StringUtils: Removed function that already exists because I am a dunce and didn't check for it first)
imported>Darkitow
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*'''GetEquippedAmmo''' - Checks to see what ammo the actor has equipped for a bow or crossbow. Aim of function is to be used as an object reference.
*'''GetEquippedAmmo''' - Checks to see what ammo the actor has equipped for a bow or crossbow. Aim of function is to be used as an object reference.
*'''IsAmmoEquipped''' - Checks if the actor has equipped an ammunition of some sort for a projectile weapon.
*'''IsAmmoEquipped''' - Checks if the actor has equipped an ammunition of some sort for a projectile weapon.
 
*'''CanPathTo''' - Checks if the actor can build a path to the desired destination. Similarily to how [[PathToReference - Actor]] returns false in case
it isn't able, but without actually making the actor go anywhere.
==Aliases==
==Aliases==


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===Game===
===Game===
*'''GetFavorites''' - A means to iterate through favorited items/spells. Return specific ObjectReference rather than Form when possible. Return either as an array or with GenNum../GetNth.. iteration pattern.
*'''GetFavorites''' - A means to iterate through favorited items/spells. Return specific ObjectReference rather than Form when possible. Return either as an array or with GenNum../GetNth.. iteration pattern.
*'''IsLoading''' - Return true when the game is going through a loading screen. Essentially, a Papyrus version of [[IsPlayerMovingIntoNewSpace]] that can be used in any other places than package fragments.


===Math===
===Math===
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