Difference between revisions of "SKSE Wish List"

106 bytes added ,  18:54, 19 February 2015
→‎Game: ReleasePlayerGrabbedRef
imported>Jayne2132
(→‎Misc: Added Navmesh wishlist)
imported>DavidJCobb
(→‎Game: ReleasePlayerGrabbedRef)
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*'''IsLoading''' - Return true when the game is going through a loading screen. Essentially, a Papyrus version of [[IsPlayerMovingIntoNewSpace]] that can be used anywhere else than in package fragments.
*'''IsLoading''' - Return true when the game is going through a loading screen. Essentially, a Papyrus version of [[IsPlayerMovingIntoNewSpace]] that can be used anywhere else than in package fragments.
:*In fact, an '''OnLoadingScreen''' event would probably be a much handier addition.
:*In fact, an '''OnLoadingScreen''' event would probably be a much handier addition.
*'''ReleasePlayerGrabbedRef''' - Forcibly drops the ObjectReference that a player has grabbed (Z-keyed).


===Math===
===Math===
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