Difference between revisions of "SKSE Wish List"
→ObjectReference: [GS]etLightFade, [GS]etLightRadius
imported>DavidJCobb (→ObjectReference: OnItemDropped) |
imported>DavidJCobb (→ObjectReference: [GS]etLightFade, [GS]etLightRadius) |
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*'''OnItemDropped''' - Fires when the item is dropped from a player's inventory, but not when it is removed from the inventory through some other means. | *'''OnItemDropped''' - Fires when the item is dropped from a player's inventory, but not when it is removed from the inventory through some other means. | ||
** If you only need to detect dropping and not container transfers, then this would be safer than OnContainerChanged, which can cause stack dumping when applied to many objects. | ** If you only need to detect dropping and not container transfers, then this would be safer than OnContainerChanged, which can cause stack dumping when applied to many objects. | ||
*'''GetLightFade''', '''SetLightFade''' - Modify the Fade value of a Light ObjectReference. Useful for Lights that have been spawned at run-time. | |||
*'''GetLightRadius''', '''SetLightRadius''' - Modify the radius value of a Light ObjectReference. Useful for Lights that have been spawned at run-time. | |||
====Perk==== | ====Perk==== |