Difference between revisions of "SKSE Wish List"

298 bytes added ,  06:49, 26 July 2015
→‎ObjectReference: [GS]etLightFade, [GS]etLightRadius
imported>DavidJCobb
(→‎ObjectReference: OnItemDropped)
imported>DavidJCobb
(→‎ObjectReference: [GS]etLightFade, [GS]etLightRadius)
Line 70: Line 70:
*'''OnItemDropped''' - Fires when the item is dropped from a player's inventory, but not when it is removed from the inventory through some other means.
*'''OnItemDropped''' - Fires when the item is dropped from a player's inventory, but not when it is removed from the inventory through some other means.
** If you only need to detect dropping and not container transfers, then this would be safer than OnContainerChanged, which can cause stack dumping when applied to many objects.
** If you only need to detect dropping and not container transfers, then this would be safer than OnContainerChanged, which can cause stack dumping when applied to many objects.
*'''GetLightFade''', '''SetLightFade''' - Modify the Fade value of a Light ObjectReference. Useful for Lights that have been spawned at run-time.
*'''GetLightRadius''', '''SetLightRadius''' - Modify the radius value of a Light ObjectReference. Useful for Lights that have been spawned at run-time.


====Perk====
====Perk====
Anonymous user