Difference between revisions of "SKSE Wish List"
→ObjectReference: I have done further testing on items with scripts attached and I've concluded that an IsInContainer function wouldn't actually help anything.
imported>DavidJCobb (→ObjectReference: [GS]etLightFade, [GS]etLightRadius) |
imported>DavidJCobb (→ObjectReference: I have done further testing on items with scripts attached and I've concluded that an IsInContainer function wouldn't actually help anything.) |
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*'''GetMotionType''' - Returns the havok motion type int of an object. Counterpart to the existing SetMotionType function. A GetAllowActivate function might also be useful to see if the user can interact with the object (or would that be redundant with the IsActivationBlocked function?) | *'''GetMotionType''' - Returns the havok motion type int of an object. Counterpart to the existing SetMotionType function. A GetAllowActivate function might also be useful to see if the user can interact with the object (or would that be redundant with the IsActivationBlocked function?) | ||
*'''GetStackedItemCount''' - If the ObjectReference is a single dropped item, returns 1. If the ObjectReference is several of an item "clumped"/"stacked" into one world object, returns the number of items. If the ObjectReference isn't an item, returns 0. | *'''GetStackedItemCount''' - If the ObjectReference is a single dropped item, returns 1. If the ObjectReference is several of an item "clumped"/"stacked" into one world object, returns the number of items. If the ObjectReference isn't an item, returns 0. | ||
*'''OnItemDropped''' - Fires when the item is dropped from a player's inventory, but not when it is removed from the inventory through some other means. | *'''OnItemDropped''' - Fires when the item is dropped from a player's inventory, but not when it is removed from the inventory through some other means. | ||
** If you only need to detect dropping and not container transfers, then this would be safer than OnContainerChanged, which can cause stack dumping when applied to many objects. | ** If you only need to detect dropping and not container transfers, then this would be safer than OnContainerChanged, which can cause stack dumping when applied to many objects. |