Difference between revisions of "SKSE Wish List"

1,918 bytes added ,  01:25, 26 November 2015
→‎Location: Added GetParentLocation() request
imported>DavidJCobb
m (→‎Actors: line wrapping fix)
imported>HomoPuerRobustus
(→‎Location: Added GetParentLocation() request)
 
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==Forms==
==Forms==
===Base Object Types===
===Base Object Types===
====Form====
====Form====
*'''GetMagicEffectDescription, SetMagicEffectDescription''' - Returns the magic item description of the magic effect, sets the magic item description of the magic effect.
*'''GetMagicEffectDescription, SetMagicEffectDescription''' - Returns the magic item description of the magic effect, sets the magic item description of the magic effect.
*'''GetEditorID''' - Returns the editor id of a form as a string.


====Armor====
====Armor====
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====ObjectReference====
====ObjectReference====
*'''GetGoldValue''' - Returns value of a specific object, including increased value due to smithing or enchantment. Form.GetGoldValue returns only the value of unenhanced base forms.
*'''GetGoldValue''' - Returns value of a specific object, including increased value due to smithing or enchantment. Form.GetGoldValue returns only the value of unenhanced base forms.
*'''GetMotionType''' - Returns the havok motion type int of an object. Counterpart to the existing SetMotionType function. A GetAllowActivate function might also be useful to see if the user can interact with the object (or would that be redundant with the IsActivationBlocked function?)
*'''GetStackedItemCount''' - If the ObjectReference is a single dropped item, returns 1. If the ObjectReference is several of an item "clumped"/"stacked" into one world object, returns the number of items. If the ObjectReference isn't an item, returns 0.
*'''OnItemDropped''' - Fires when the item is dropped from a player's inventory and can be safely operated on, but not when it is removed from the inventory through some other means.
** If you only need to detect dropping and not container transfers, then this would be safer than OnContainerChanged, which can cause stack dumping when applied to many objects. It would also be more reliable than OnLoad, which doesn't always fire when it should for newly-dropped items. The only other safe alternative is OnLoad, which for unknown reasons is highly unreliable when dealing with dropped items.
*'''GetLightFade''', '''SetLightFade''' - Modify the Fade value of a Light ObjectReference. Useful for Lights that have been spawned at run-time.
*'''GetLightRadius''', '''SetLightRadius''' - Modify the radius value of a Light ObjectReference. Useful for Lights that have been spawned at run-time.


====Perk====
====Perk====
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====Location====
====Location====
*'''GetCells''' - Access to cells belonging to a location. Return either as an array or with the GenNum../GetNth.. iteration pattern.
*'''GetCells''' - Access to cells belonging to a location. Return either as an array or with the GenNum../GetNth.. iteration pattern.
*'''GetParentLocation''' - Return a location's parent location, not just whether two locations share a parent (without returning what that parent is).


====Faction====
====Faction====
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*'''IsBolt''' - Returns true if the ammo is a crossbow bolt
*'''IsBolt''' - Returns true if the ammo is a crossbow bolt
**Added to SKSE 1.7.01
**Added to SKSE 1.7.01
====Class====
*'''GetWeight(String actorValue)''' - Return the weight applied to the provided actor value (skill or attribute) for the given class.


====Misc====
====Misc====
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   Float Function IIfFloat (bool bTestExpr, Float fValIfTrue, Float fValIfFalse)
   Float Function IIfFloat (bool bTestExpr, Float fValIfTrue, Float fValIfFalse)
:This may implement better as a language enhancement.
:This may implement better as a language enhancement.
*A '''MoverTask''' counterpart to '''SpawnerTask''', which would move existing objects instead of spawning new ones.


==Questionable Requests==
==Questionable Requests==