SendLycanthropyStateChanged - Actor
Revision as of 16:47, 3 October 2017 by imported>Jlundin (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Actor Script ''(Requires SSE 1.5.3)'' Tells anyone who cares that the lycanthropy state of this actor has cha...")
Member of: Actor Script (Requires SSE 1.5.3)
Tells anyone who cares that the lycanthropy state of this actor has changed.
SyntaxEdit
Function SendLycanthropyStateChanged(bool abIsWerewolf) native
ParametersEdit
- abIsWerewolf: True if the actor became a werewolf, false if they were cured.
Return ValueEdit
None.
ExamplesEdit
; Tell everyone the player is now a werewolf
Game.GetPlayer().SendLycanthropyStateChanged(true)