SendLycanthropyStateChanged - Actor

Revision as of 16:47, 3 October 2017 by imported>Jlundin (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Actor Script ''(Requires SSE 1.5.3)'' Tells anyone who cares that the lycanthropy state of this actor has cha...")
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Member of: Actor Script (Requires SSE 1.5.3)

Tells anyone who cares that the lycanthropy state of this actor has changed.

SyntaxEdit

Function SendLycanthropyStateChanged(bool abIsWerewolf) native

ParametersEdit

  • abIsWerewolf: True if the actor became a werewolf, false if they were cured.

Return ValueEdit

None.

ExamplesEdit

; Tell everyone the player is now a werewolf
Game.GetPlayer().SendLycanthropyStateChanged(true)

See AlsoEdit