SendLycanthropyStateChanged - Actor

Member of: Actor Script (Requires SSE 1.5.3)

Tells anyone who cares that the lycanthropy state of this actor has changed.

SyntaxEdit

Function SendLycanthropyStateChanged(bool abIsWerewolf) native

ParametersEdit

  • abIsWerewolf: True if the actor became a werewolf, false if they were cured.

Return ValueEdit

None.

ExamplesEdit

; Tell everyone the player is now a werewolf
Game.GetPlayer().SendLycanthropyStateChanged(true)

See AlsoEdit