Difference between revisions of "SendStealAlarm - ObjectReference"

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imported>Thingy Person
imported>Thingy Person
 
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*[[IsAlarmed - Actor]]
*[[IsAlarmed - Actor]]
*[[SendAssaultAlarm - Actor]]
*[[SendAssaultAlarm - Actor]]
*[[SendTresspassAlarm - Actor]]
*[[SendTrespassAlarm - Actor]]
*[[StopCombatAlarm - Actor]]
*[[StopCombatAlarm - Actor]]

Latest revision as of 05:06, 22 October 2013

Member of: ObjectReference Script

Has this object behave as if the actor had just tried to steal it.

Syntax[edit | edit source]

Function SendStealAlarm(Actor akThief)

Parameters[edit | edit source]

  • akThief: The actor who will be performing the "theft".

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Behave as if the player had just tried to steal the million dollars
MillionDollars.SendStealAlarm(Game.GetPlayer())

See Also[edit | edit source]