Difference between revisions of "SendTrespassAlarm - Actor"

196 bytes added ,  21:40, 4 February 2015
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imported>Thingy Person
imported>Chesko
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Nate.SendTrespassAlarm(Game.GetPlayer())
Nate.SendTrespassAlarm(Game.GetPlayer())
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== Notes ==
* The alarm this function sends is the same as if the player has already committed the crime of trespassing, and will not result in the "time to go" dialogue that precedes the crime.


== See Also ==
== See Also ==
Anonymous user