Difference between revisions of "SendTrespassAlarm - Actor"

312 bytes added ,  22:23, 4 February 2015
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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Chesko
 
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Nate.SendTrespassAlarm(Game.GetPlayer())
Nate.SendTrespassAlarm(Game.GetPlayer())
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== Notes ==
* The alarm this function sends is the same as if the player has already committed the crime of trespassing, and will not result in the "time to go" dialogue that precedes the crime. For that, you can use a package with a [[Guard_(Procedure)|Guard procedure]].


== See Also ==
== See Also ==
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*[[SendAssaultAlarm - Actor]]
*[[SendAssaultAlarm - Actor]]
*[[StopCombatAlarm - Actor]]
*[[StopCombatAlarm - Actor]]
*[[SendStealAlarm - ObjectReference]]
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