Difference between revisions of "SendTrespassAlarm - Actor"

274 bytes added ,  22:23, 4 February 2015
no edit summary
imported>Thingy Person
imported>Chesko
 
(One intermediate revision by the same user not shown)
Line 21: Line 21:
Nate.SendTrespassAlarm(Game.GetPlayer())
Nate.SendTrespassAlarm(Game.GetPlayer())
</source>
</source>
== Notes ==
* The alarm this function sends is the same as if the player has already committed the crime of trespassing, and will not result in the "time to go" dialogue that precedes the crime. For that, you can use a package with a [[Guard_(Procedure)|Guard procedure]].


== See Also ==
== See Also ==
Anonymous user