SetAnimationVariableBool - ObjectReference
Revision as of 20:21, 3 October 2016 by imported>DavidJCobb (→Notes: why was this an external link? it broke when Bethesda tacked on the FO4 wiki)
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Bool version.
SyntaxEdit
Function SetAnimationVariableBool(string asVariableName, bool abNewValue) native
ParametersEdit
- asVariableName: The name of the variable to read from the graph.
- abNewValue: The new variable value.
Return ValueEdit
ExamplesEdit
; Force graph in to animation driven state
SetAnimationVariableBool("bAnimationDriven", true)
NotesEdit
- A full list of variables can be found here: List of Animation Variables.
- External discussion thread is available here.