SetBaseDamage - Weapon
SKSE Member of: Weapon Script
Changes the base damage of this weapon. (This function requires SKSE)
SyntaxEdit
Function SetBaseDamage(int damage) native
ParametersEdit
- damage: The new base damage of this weapon.
Return ValueEdit
None.
ExamplesEdit
; Double the base damage of the player's right hand weapon
Weapon PlayerWeapon = Game.GetPlayer().GetEquippedWeapon()
PlayerWeapon.SetBaseDamage(PlayerWeapon.GetBaseDamage() * 2)