SetModelPath - Weapon
SKSE Member of: Weapon Script
Changes the path to the file representing the in-game model of this weapon. (This function requires SKSE)
SyntaxEdit
Function SetModelPath(string path) native
ParametersEdit
- path: The new file path of the weapon's in-game model (how it looks when dropped on the ground). File path originates in Data\Meshes\ folder.
Return ValueEdit
None.
ExamplesEdit
; Sets the file path to a "Weapons\Iron\IronClaymore.nif" contained in a string property
WeaponProperty.SetModelPath(StringProperty)