Difference between revisions of "SetProjectileSpeed - PO3 SKSEFunctions"

From the CreationKit Wiki
Jump to navigation Jump to search
Line 28: Line 28:


</source>
</source>
== Examples ==
== Notes ==
*This function changes the speed of the projectile's ''form'' and not its specific instance.
*This function changes the speed of the projectile's ''form'' and not its specific instance.
**This means the above script will apply its changes to all instances of iron and daedric arrows, and not a specific one.
**This means the above script will apply its changes to all instances of iron and daedric arrows, and not a specific one.

Revision as of 12:11, 20 April 2024

SKSE Member of: PO3_SKSEFunctions

Sets the speed of the projectile set in the first parameter. (This function requires PowerOfThree's Papyrus Extender)

Syntax

Function SetProjectileSpeed(Projectile akProjectile, float afSpeed) global native

Parameters

  • akProjectile : The projectile whose speed is to be changed.
  • afSpeed: The new value to assign the projectile.

Return Value

None

Examples

; Make an iron arrow move extremely slowly, and a daedric arrow nearly hitscan.
projectile property ArrowDaedricProjectile auto
projectile property ArrowIronProjectile auto

PO3_SKSEFunctions.SetProjectileSpeed(ArrowIronProjectile, 1)
PO3_SKSEFunctions.SetProjectileSpeed(ArrowDaedricProjectile, 9999999)

Notes

  • This function changes the speed of the projectile's form and not its specific instance.
    • This means the above script will apply its changes to all instances of iron and daedric arrows, and not a specific one.

See Also