SetRaceFlag - Race
SKSE Member of: Race Script
Sets the specified race flag. (This function requires SKSE)
SyntaxEdit
Function SetRaceFlag(Int n) native
ParametersEdit
- n: the Nth Race Flag
Return ValueEdit
None
ExamplesEdit
; Let the Player activate cows so he can talk to them
CowRace.SetRaceFlag(0x00200000)
; Makes this bandit and his race considered as Child
BanditRef.GetRace().SetRaceFlag(2)
NotesEdit
None