SetSubGraphFloatVariable - Actor
Member of: Actor Script (Requires 1.6)
Set a variable on all of an actor's sub graphs.
SyntaxEdit
Function SetSubGraphFloatVariable(string asVariableName, float afValue) nativeParametersEdit
- asVariableName: The variable name of the variable you'd like to set on all actor's sub graphs.
- afValue: The value you'd like to set for the above variable.
Return ValueEdit
None.
ExamplesEdit
; Set Jake's skin's blend time to 1.0 seconds.
Jake.SetSubGraphFloatVariable("fBlendTime", 1.0)NotesEdit
- Examination of vanilla meshes and scripts suggests that ArmorAddons and Art Objects can have behavior graphs, and that these are treated as "sub-graphs" for the actors the meshes are attached to. This script function is used to modify the values of animation variables on these sub-graphs.