Search results

  • ...al effect typically used for spells, enchantments, or other magic effects. In some cases, effect shaders are applied to variant creatures to make them lo ...bject. How the shader interacts with the mesh's base texture is determined in large part by the Source and Dest Blend Modes.
    18 KB (2,776 words) - 12:06, 17 October 2018
  • ...he tool features are largely unknown, we have chosen to keep them in place in hopes that they may prove useful for some modders. In other words - '''proceed with caution and save your work frequently!'''}}
    21 KB (3,456 words) - 04:47, 20 February 2012
  • The file menu is located in the upper left hand corner of the main Construction Set window and is used *Displays the plugin and master files found in the Data directory.
    17 KB (2,830 words) - 16:33, 22 October 2012
  • The file menu is located in the upper left hand corner of the main Construction Set window and is used *Displays the plugin and master files found in the Data directory.
    17 KB (2,862 words) - 22:49, 11 February 2015
  • The file menu is located in the upper left hand corner of the main Construction Set window and is used *Displays the plugin and master files found in the Data directory.
    17 KB (2,840 words) - 15:23, 14 August 2014
  • ...mmunity. Any tutorials involving the use of third-party software, alone or in addition to the Creation Kit, will be indicated as (Advanced). Use of third ...yIZogkM Skyrim Custom Oil Paintings - Cropping and Scaling your Screenshot in GIMP] (Beginner)
    18 KB (2,786 words) - 14:36, 2 December 2013
  • ...yIZogkM Skyrim Custom Oil Paintings - Cropping and Scaling your Screenshot in GIMP] (Débutant) ....youtube.com/watch?v=NLBwcOYTiCc Skyrim Custom Oil Paintings - Use filters in GIMP to customize your Screenshot] (Débutant)
    19 KB (2,942 words) - 14:53, 24 October 2012
  • .... This could be a door you can break down, a pillar, or any object at all. In-game examples of this are the barricades from the Civil War that you have t ...scripting, creating destructible objects actually uses an interface built-in to the Creation Kit. It does use a script but it's a pre-built one and you'
    20 KB (3,518 words) - 15:05, 12 April 2023
  • In this chapter we will go over creating a navmesh both manually and with auto ...ere actors can navigate. This is where [[:Category:Navmesh|navmesh]] comes in. Simply put, a navmesh is a collection of polygons that tells an actor whe
    23 KB (3,871 words) - 20:15, 10 September 2017
  • ...eed a refresher on anything here, you should be able to find what you need in the previous chapters. ...sly both sides have their pros and cons -- if Bendu is a character we need in the future, we may want him to be unkillable anyway, for example.
    21 KB (3,624 words) - 21:31, 14 October 2016
  • To edit a game setting, go to the ''Gameplay'' window in the Creation Kit's top menu, and open the ''Settings'' window. Settings are | fActiveEffectConditionUpdateInterval || 1.000000 || The time interval, in seconds, on which active effects recheck their conditions and their elapsed
    26 members (0 subcategories, 0 files) - 11:35, 27 March 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)