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  • .... This could be a door you can break down, a pillar, or any object at all. In-game examples of this are the barricades from the Civil War that you have t ...scripting, creating destructible objects actually uses an interface built-in to the Creation Kit. It does use a script but it's a pre-built one and you'
    20 KB (3,518 words) - 15:05, 12 April 2023
  • In this chapter we will go over creating a navmesh both manually and with auto ...ere actors can navigate. This is where [[:Category:Navmesh|navmesh]] comes in. Simply put, a navmesh is a collection of polygons that tells an actor whe
    23 KB (3,871 words) - 20:15, 10 September 2017
  • ...eed a refresher on anything here, you should be able to find what you need in the previous chapters. ...sly both sides have their pros and cons -- if Bendu is a character we need in the future, we may want him to be unkillable anyway, for example.
    21 KB (3,624 words) - 21:31, 14 October 2016

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