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** For Powers and Shouts, this should be ''Voice''.
** For Powers and Shouts, this should be ''Voice''.
** Enemy spells sometimes restrict which hand a spell can be equipped to. For example, Draugr can only use spells with an equip type of LeftHand-- they will never consider equipping a spell with any other equip type, even EitherHand spells.
** Enemy spells sometimes restrict which hand a spell can be equipped to. For example, Draugr can only use spells with an equip type of LeftHand-- they will never consider equipping a spell with any other equip type, even EitherHand spells.
* '''Casting Perk:''' The Perk (if any) that reduces the cost of this spell. Note that setting this doesn't do anything on its own beyond setting the [[SpellHasCastingPerk]] function. You need to set up a ''"Mod Spell Cost, Multiply Value, 0.5"'' entry checking the SpellHasCastingPerk condition in the respective Perk (as is done with the vanilla spell cost reduction perks).
* '''Casting Perk:''' The Perk (if any) that reduces the cost of this spell.
* '''Range:''' The maximum range of this spell, in feet.
* '''Range:''' The maximum range of this spell, in feet.
* '''Disallow Spell Absorb/Reflect:''' Prevents the spell from being absorbed by actors with spell absorption greater than 0%.
* '''Disallow Spell Absorb/Reflect:''' Prevents the spell from being absorbed by actors with spell absorption greater than 0%.

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