Difference between revisions of "Stats Tab"

52 bytes added ,  07:50, 30 June 2023
imported>Quindraco
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**'''Smithing'''
**'''Smithing'''
*'''Lockpicking''' doesn't matter - the only context in which an NPC will pick a lock is when they are a follower and ordered to do so, in which case they cannot fail, regardless of lockpicking skill.
*'''Lockpicking''' doesn't matter - the only context in which an NPC will pick a lock is when they are a follower and ordered to do so, in which case they cannot fail, regardless of lockpicking skill.
*'''Speech''' doesn't matter - an NPC's buying and selling prices are modified by the ''Player's'' Speech, but not their own.  In dialogue, Persuade difficulties are always static, Bribe amounts are always leveled, and while the exact algorithm for Intimidate is unknown, there is no evidence the victim's Speech matters. See [[Tutorial:_Dialogue_Speech_Checks|the dialogue tutorial]] for more information.
*'''Speech''' largely doesn't matter - an NPC's buying and selling prices are modified by the ''Player's'' Speech, but not their own.  In dialogue, Persuade difficulties are always static, and Bribe amounts are always leveled. For Intimidate checks, however, the difference between the Player's Speech skill and that of the NPC is a minor part of the formula for Intimidate success. See the "Mod Player Intimidation" [[Perk Entry Point]] for more information.


Also, while '''Pickpocket''' ''does'' have an impact - it makes the NPC harder for the Player to pickpocket - there is no context in which your NPC will attempt a Pickpocket check, and hence they cannot succeed or fail at it.
Also, while '''Pickpocket''' ''does'' have an impact - it makes the NPC harder for the Player to pickpocket - there is no context in which your NPC will attempt a Pickpocket check, and hence they cannot succeed or fail at it.