Difference between revisions of "TES5Edit Documentation"

17 bytes removed ,  16:27, 5 August 2014
m
imported>Hbjj
imported>DayDreamer
Line 434: Line 434:
== Using FNVEdit and Wrye Flash For Maximum Compatibility and Stability ==
== Using FNVEdit and Wrye Flash For Maximum Compatibility and Stability ==


NOTE: THIS SECTION DOES NOT APPLY TO SKYRIM. IT'S VERSION OF WYRE BASH IS STRICTLY FOR LEVELED LISTS AND COMBINING SIMPLE MODS
NOTE: THIS SECTION DOES NOT APPLY TO SKYRIM. THIS VERSION OF WYRE BASH IS STRICTLY FOR LEVELED LISTS AND COMBINING SIMPLE MODS.


Instead of using FNVEdit by itself to create a compatibility patch for all of your mods, it can be used along side Wrye Flash to create a more stable game that allows more changes from your mods to work.
Instead of using FNVEdit by itself to create a compatibility patch for all of your mods, it can be used alongside Wrye Flash to create a more stable game that allows more changes from your mods to work.


Wrye Flash creates it's patches using Bash tags, which are set by the mod author. These tags allow the program to more accurately merge the files than FNVEdit, because only the tagged items are patched. FNVEdit on the other hand, pulls the entire record from the master and attempts to make sense of it all. In other words, Wyre Bash is more precise.
Wrye Flash creates its patches using Bash tags, which are set by the mod author. These tags allow the program to more accurately merge the files than FNVEdit, because only the tagged items are patched. FNVEdit on the other hand, pulls the entire record from the master and attempts to make sense of it all. In other words, Wyre Bash is more precise.


FNVEdit is still needed though, because sometimes mods have missing tags or there are 2 mods attempting to edit the same thing and you must decide which one you want to use. To fix these issues, it is recommended that you make an Manual Patch.  
FNVEdit is still needed, because sometimes mods have missing tags or there are 2 mods attempting to edit the same thing and you must decide which one you want to use. To fix these issues, it is recommended that you make an Manual Patch.  


Step-by Step Instructions:
Step-by Step Instructions:
  1. Install mods and order them with LOOT
# Install mods and order them with LOOT.
  2. Create a Bashed patch. Only select the .esm and esp files for the patch.  
# Create a Bashed patch. Only select the .esm and esp files for the patch.  
      DO NOT INCLUDE GLOBAL OR ANY OTHER TWEAKS IN THE BASHED PATCH.  
#:DO NOT INCLUDE GLOBAL OR ANY OTHER TWEAKS IN THE BASHED PATCH.  
  3. Open FNVEdit, select the Bashed patch and apply these filter settings: [http://imgur.com/o7f2J2v]  
# Open FNVEdit, select the Bashed patch and apply these filter settings: [http://imgur.com/o7f2J2v]  
  4. Make your Manual patch and fix any inconsistencies  
# Make your Manual patch and fix any inconsistencies.
  5. Place the Manual patch BEFORE the Bashed patch in your load order. All done!
# Place the Manual patch BEFORE the Bashed patch in your load order. All done!


Wrye Flash can be downloaded here: [http://www.nexusmods.com/newvegas/mods/35003/?]
Wrye Flash can be downloaded here: [http://www.nexusmods.com/newvegas/mods/35003/?]
  Read the instructions on the description page and make sure you download the correct Python files. Links to the files can be found
:Read the instructions on the description page and make sure you download the correct Python files. Links to the files can be found on the same page.
  on the same page.


Instructions for making a Bash patch can be found here: [https://www.youtube.com/watch?v=aKyIPD4gO2g]
Instructions for making a Bash patch can be found here: [https://www.youtube.com/watch?v=aKyIPD4gO2g]
  This video is for Skyrim ONLY. For Fallout New Vegas, you must go through each category. If you see any .esm or .esp files, make  
:This video is for Skyrim ONLY. For Fallout New Vegas, you must go through each category. If you see any .esm or .esp files, make sure you mark both the category on the left and all the .esm and .esp's on the right so they are included in the patch. As stated before; DO NOT MARK GLOBAL OR ANY OTHER TWEAKS.
  sure you mark both the category on the left and all the .esm and .esp's on the right so they are included in the patch. As stated
  before; DO NOT MARK GLOBAL OR ANY OTHER TWEAKS.


Instructions for creating a Manual patch in FNVEdit can found in the "Creating a Patch Plugin (Manual Method)" section.
Instructions for creating a Manual patch in FNVEdit can found in the "[[TES5Edit Documentation#Creating a Patch Plugin (Manual Method)|]]" section.


Here is a video demonstrating how to make a Manual Patch: [https://www.youtube.com/watch?v=NPKrwES9Cb4]
Here is a video demonstrating how to make a Manual Patch: [https://www.youtube.com/watch?v=NPKrwES9Cb4]
Anonymous user