Difference between revisions of "TES5Edit Documentation"

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To get a conflict you need to have the same FormID defined in at least 3 modules, a Master, and 2 overrides. The conflict arises when the two overrides change different aspects of the same record, so that when the mods are loaded by Fallout: New Vegas, the last-mod loaded overrides the changes of the first-mod. Thus the last loaded mod is the, “Conflict Winner” while the first mod, whose changes were overridden, is the, “Conflict Loser”. Conflict Losers will show up with a red background, red text. The screenshot below illustrates the differences as seen in XEdit:
To get a conflict you need to have the same FormID defined in at least 3 modules, a Master, and 2 overrides. The conflict arises when the two overrides change different aspects of the same record, so that when the mods are loaded by Fallout: New Vegas, the last-mod loaded overrides the changes of the first-mod. Thus the last loaded mod is the, “Conflict Winner” while the first mod, whose changes were overridden, is the, “Conflict Loser”. Conflict Losers will show up with a red background, red text. The screenshot below illustrates the differences as seen in XEdit:
[[Image:image035.jpg|800px|Section 4_2 Differences]]


In all this it's important to say, it's perfectly possible for 10 modules to override the same record without a single conflict, as long as the last loaded version of that record includes all the changes from the 10 other modules. That's what creating Patch Plugins is all about, and the process starts with applying a Filter.
In all this it's important to say, it's perfectly possible for 10 modules to override the same record without a single conflict, as long as the last loaded version of that record includes all the changes from the 10 other modules. That's what creating Patch Plugins is all about, and the process starts with applying a Filter.
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