Difference between revisions of "TES5Edit Documentation"

192 bytes added ,  03:47, 24 January 2015
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imported>Sharlikran
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Overall the best thing to do is change your load order or nothing at all if the conflict isn‟t concerning, as that require the least effort. Adding records to a patch plug-in where conflicts can‟t be resolved is the next step, and in most cases will resolve the conflict definitively. Very rarely will you need to un-load one of the mods. The process is illustrated in the figure below:
Overall the best thing to do is change your load order or nothing at all if the conflict isn‟t concerning, as that require the least effort. Adding records to a patch plug-in where conflicts can‟t be resolved is the next step, and in most cases will resolve the conflict definitively. Very rarely will you need to un-load one of the mods. The process is illustrated in the figure below:


[[Image:image053.jpg|800px|Section 4_5 Conflict Resolution Process]]
[[Image:image053.jpg|500px|Section 4_5 Conflict Resolution Process]]


Several examples are provided below to illustrate this process with real mod data. The process above is intentionally designed to be as simple as possible, and after practice you will find that it goes very fast and becomes almost second nature.
Several examples are provided below to illustrate this process with real mod data. The process above is intentionally designed to be as simple as possible, and after practice you will find that it goes very fast and becomes almost second nature.


In this example a record that has been selected in the Left-Side Panel, shows its detailed contents in the Right-hand View Tab, which includes all versions of the selected record from all modules which contain it. The right-most column (NV-Phalanx) is the module that loads first after the master, (Cuter Veronica) loads next and “MiaxPlayerHouse1” is last – which becomes the version of the record that Fallout: New Vegas loads into the game. The screenshot below illustrates an example of a conflict between mods:
In this example a record that has been selected in the Left-Side Panel, shows its detailed contents in the Right-hand View Tab, which includes all versions of the selected record from all modules which contain it. The right-most column (NV-Phalanx) is the module that loads first after the master, (Cuter Veronica) loads next and “MiaxPlayerHouse1” is last – which becomes the version of the record that Fallout: New Vegas loads into the game. The screenshot below illustrates an example of a conflict between mods:
[[Image:image055.jpg|800px|Section 4_5 conflict between mods]]


After clicking-open the FalloutNV.esm master and its Non-Player Character tree, we notice that Veronica has a conflict (red text, red background). By clicking on Veronica, the right-hand View Tab gets populated with every mod that has a reference to Veronica, and sorts them by conflict winner. The right-most column (B) is the winner in all cases, which in our example means that the Cuter Veronica (C) mod wins-out over the NV-Phalanx mod (B).
After clicking-open the FalloutNV.esm master and its Non-Player Character tree, we notice that Veronica has a conflict (red text, red background). By clicking on Veronica, the right-hand View Tab gets populated with every mod that has a reference to Veronica, and sorts them by conflict winner. The right-most column (B) is the winner in all cases, which in our example means that the Cuter Veronica (C) mod wins-out over the NV-Phalanx mod (B).
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Changing the load-order in FOMM can often resolve conflicts. In this example, by dragging the Cuter Veronica mod below the MyPlayerHouse1 mod, we force Cuter Veronica to load last so it will be the conflict winner:
Changing the load-order in FOMM can often resolve conflicts. In this example, by dragging the Cuter Veronica mod below the MyPlayerHouse1 mod, we force Cuter Veronica to load last so it will be the conflict winner:
[[Image:image057.jpg|500px|Section 4_5 conflict winner]]


Closing FOMM (to save the load order), re-opening XEdit with the new load order and applying a conflict Filter yields the following results:
Closing FOMM (to save the load order), re-opening XEdit with the new load order and applying a conflict Filter yields the following results:
[[Image:image059.jpg|800px|Section 4_5 conflict resolution results]]


Notice how on the left that Veronica‟s essential flag conflict is now resolved, because we swapped the load order so that Cuter Veronica came after NV-Phalanx. This worked because Cuter Veronica changed different things on Veronica that NV-Phalanx did, meaning there are no other conflicts. By forcing Cuter Veronica to load last, the conflict is effectively resolved because Veronica gets all of the flags that each mod intended for him.
Notice how on the left that Veronica‟s essential flag conflict is now resolved, because we swapped the load order so that Cuter Veronica came after NV-Phalanx. This worked because Cuter Veronica changed different things on Veronica that NV-Phalanx did, meaning there are no other conflicts. By forcing Cuter Veronica to load last, the conflict is effectively resolved because Veronica gets all of the flags that each mod intended for him.
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